This pack is divided into three segments, which include numerous activities intended for the introduction and subsequent progression in this system, creating an effective learning curve.
It also includes tools that allow the therapist to analyze retrospectively the activities performed by the user, such as a heat map that shows which areas have stopped looking for longer.
The learning curve includes:
18 activities focused on interaction with the look. It is the most basic level and is intended to stimulate the eye-tracking. It is a perfect place to start in this world to lower cognitive levels who need simple and stimulating exercises level.
Exercises included (among others): Coloring with his eyes, find me, follow me straight, what is different?
18 activities focused on play and exploration. It is thought to play a more autonomous and more rewarding activities. It includes turn-based games to foster collaboration. An immersive and rewarding experience.
The variety of games that can be done is extensive, like going to the park, build a robot, play hide and seek or even create our own musical machine.
This set of activities isdesigned to prepare the user for future learning activities and communication, developing the skills of conscious choice. These activities prepare the user to make the leap to communication software adapted for eye-tracking systems, such as Word.
It contains 18 activities that work on decisions between different elements. Even it includes activities where we can drag or move linearly figures to complete tasks such as matching characters that identify things or activities following a scheme; for example, choosing what to clean washed thing which site.